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hammer8 hammer8 help Shell, Draft & Rib

Shell, Draft & Rib

The plastic-part trio — hollow a solid to walls, taper faces for mould release, and add stiffening ribs.

Together these three turn a chunky solid into a mouldable plastic part.

Shell

Hollows the body to a constant wall:

  1. Start Shell, set the wall thickness.
  2. Pick the faces to remove (the openings) — none removed = a closed hollow body.
  3. Need a thicker floor? Per-face multi-thickness overrides let selected walls differ.

Shell late in the tree: features added after it are not hollowed, which is usually what you want for bosses and holes.

Draft

Tapers faces by an angle so the part releases from a mould:

Rib

A stiffener from a skeleton line:

  1. Sketch a line (open contour is the point — no closed profile needed) where the rib's spine should run.
  2. Start Rib: set thickness (spread evenly both sides), the fill direction, and optional draft for moulding.
  3. The rib grows until it meets the body — walls, floor, curves and all.

When it fails

Related: Extrude (boss & cut) · Fillet & chamfer · Holes, threads & coils

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