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Surface modeling

Build zero-thickness faces when solids are too rigid — then knit, thicken or cut with them.

Surfaces are zero-thickness geometry: freer than solids, perfect for curvy outer skins, parting faces and repairs. The Surfaces tab mirrors the solid features:

From surfaces back to solids

Typical flow

  1. Loft or sweep the outer skin as a surface.
  2. Trim surfaces against each other; Fill any remaining holes.
  3. Knit everything; Thicken — now it's a solid and ordinary features apply.

Checking quality

Zebra stripes (display modes ) paint the model with mirror lines — kinks in the stripes reveal tangency breaks the shaded view hides.

When it fails

Related: Revolve, Sweep & Loft · Extrude (boss & cut)

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