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Revolve, Sweep & Loft

The three curved siblings of Extrude — spin a profile, run it along a path, or blend between sections.

When a shape isn't a straight push, one of these three usually is it:

Revolve

A circle 30 mm off the axis revolved 360° — a torus
A circle 30 mm off the axis revolved 360° — a torus
  1. Sketch the cross-section with the intended axis in the same plane; keep the profile entirely on one side of it.
  2. Start Revolve, pick the axis (a sketch line, or a base axis), set the angle — 360° for full, less for a segment, or Mid-plane to straddle.
  3. Like extrude it has Boss / Cut / Thin variants.

Fails? — the profile crosses the axis (a self-intersecting ring). Move it to one side.

Sweep

  1. Sketch the profile on one plane and the path in a second sketch.
  2. Start Sweep, pick both. The profile follows the path, staying perpendicular to it by default.
  3. Options: twist along the way, guide curves to steer the outline, or the pipe shortcut (circle profile straight from a diameter — no profile sketch needed).

Fails? — a sharp path corner makes the profile self-intersect: add a bend radius to the path.

Loft

  1. Sketch each section on its own plane — create offset planes first (Features ▸ Plane).
  2. Start Loft and pick the sections in order.
  3. Options: thin lofts, and a point cap — end a loft at a sketch point to close a nose cone.

Fails / looks twisted? — the sections were picked in a zig-zag order, or their start points disagree; re-pick in sequence.

Related: Extrude (boss & cut) · Sketching basics · Surface modeling

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