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hammer8 hammer8 help Assemblies & mates

Assemblies & mates

Insert parts into an assembly, position them with mates, then check interference, explode and count a BOM.

An assembly places parts (components) together and holds them with mates — rules like "these two faces touch" that keep positions correct as parts change.

Building one

  1. New Assembly from the tab strip (or ask the AI).
  2. Insert Component — pick any open part tab (or a saved file). The first component lands fixed ; everything else mates to it.
  3. Move / Rotate drags free components; mated ones only move within their remaining freedom.

Mates

Pick two faces/edges/planes, then the mate type:

A part starts with 6 degrees of freedom; each mate removes some. Fully mated parts can't drag at all — under-mated ones can, which is often what you want (hinges rotate!).

Checking the design

Configurations in assemblies

Each component can use any of its part's Configurations & design tables — one assembly can show the long and short variants of the same bracket side by side.

When it fails

Related: Configurations & design tables · 2D drawings · Your first part (sketch → extrude)

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